Monday 20 February 2012

The Emergent Nature of Skill

Golf is a game played in environments where specifying variables (affordances for action) include: weather systems, topology, surface type and performance pressure; furthermore these specifying variables are non stable and subject to fluctuations.  Regardless of this the golf performer, typically, attempts to overcome these constraints during block practice sessions in predictable environments, leading to inevitable problems in relation to retention and transfer of skill to the performance context.

Not surprisingly research has shown (e.g. Ball et al 2003; Fairweather et al 2002) that no common optimal coordination pattern can exist because each time a skill is performed in ‘real life’ it is subject to a set of unique variables (e.g. wind, temperature, slope, physiological status, psychological factors) that will be present to a lesser (or greater) extent each time a skill is performed. In thermodynamics, which predicts a tendency toward entropy, such systems are called ‘open systems’ which are in contrast to ‘closed systems’ that tend to be information impoverished. This effect is seen in skill acquisition during block practice in ‘closed’ contexts where performance tends to be effective during the practice session however retention and transfer tend to be poor, whilst the random prescription of practice tasks, known as contextual interference, has been shown to have the opposite effect (see Lee & Simon 2009).

According Ecological psychologists (e.g.Gibson 1979), specifying variables in the environment are acted upon in the form of a functional (or non-functional) movement response/solution; this is referred to as ‘information-movement coupling’. Under such conditions skill is considered to be an emergent attribute constructed when an agent firstly becomes aware of the key information sources in the environment; and secondly fine tunes the movement response. These interactions produce order through a process called ‘self organisation’ as the human system acts to form coherent spatial and temporal structures (Huys et al 2009).

One way the coach can encourage the self organising propensity of the human system is through a process called constraints based coaching (see Chow et al 2006). In constraints based coaching the practice session takes place with all information sources present and flowing (e.g. the mental, technical, tactical, physical aspects of performance). In this situation the coach can manipulate environmental constraints, such as changing the scaling parameters of the playing field, to induce greater levels of skilled behaviour.

Designing 'representive tasks' in this way according to Davids et al (2007), exemplify how perception, decision making and action (a) are examples of adaptive behaviour, (b) embodies the performer – environment system, (c) function in a task specific manner, (d) are dependent on interacting constraints that are specific to the performance context.